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Aug 14 2007

Is Nintendo forgetting its roots?

Posted by: dvbrevolution in 1. Wii News & Articles

Excerpt from an article found below:

“Miyamoto’s Famitsu interview is full of typical BS public relations crap…Miyamoto states that we need need games that are more fun and less difficult to play, such as the upcoming Super Mario Galaxy. Miyamoto forgets that it’s exactly the opposite that made Nintendo so big…It’s games like Contra, Super Mario Bros., and Mega Man that helped the NES and SNES reach their ancient but ultimate status in the gaming world…Yes, the Wii is innovative but by no means is it cutting edge, and Nintendo has forgotten that it’s needs both in order to reach legendary status…Nintendo has lost sight of its audience, leaving us to the PS3 and Xbox 360. Focusing on casual gaming may bring success but it will never produce any legendary titles, the likes of the Halo series, the Gran Turismo series, the Mega Man series, and all our favorites from past consoles.”

Would you agree that Nintendo is forgetting its roots? I do agree that we need games that are more fun and not always the same boring repetitive games that we have been playing with only better graphics. But at the same time, games with improved A.I and Physics doesn’t necessarily mean it’s the “same with only better graphics”. A.I especially, is crucial to the future of gaming, as we would like to see NPC’s think more than simply do. I do agree with the article regarding difficulty. When it comes to controls, it should be easier, but in-game difficulty should not be pulled away.

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This entry was posted on Tuesday, August 14th, 2007 at 6:36 pm and is filed under 1. Wii News & Articles. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

11 Responses to “Is Nintendo forgetting its roots?”
  1. WiLL says:

    August 14th, 2007 at 7:06 pm

    I believe a medium could be reached. It seems games often try to be “more difficult”, by making the player collect things
    Collecting things surely is not more difficult; well, depending on the context of the game, but it is lazy, and repetative.
    Allowing too many save points in platformers makes the player lazy.
    I don’t know if Nintendo has lost their roots, but they may just be growing some new fruit.

  2. sihTdaeRtnaCuoY says:

    August 14th, 2007 at 7:19 pm

    I’m worried that Nintendo may eventually forget it’s roots, but as of right now, I just don’t see it happening. Considering there are 3 huge hardcore games coming out this year, I’m not worried yet.

  3. Josh B. says:

    August 14th, 2007 at 7:42 pm

    Nintendo is chasing the money, and right now all the money is coming from casual gamers. They’re a company that wants to make as much money as possible and if they see that they won’t make as much money appealing to the older gamer crowd then they’ll only support them as much as the payoff is worth (ie not much).

    My Wii has been gathering dust since a month after I bought it. THERE ARE NO GOOD SINGLE PLAYER GAMES on it at all, and everything else is party games.

    The only reason I’ve kept it is that I use the Wii-mote with my PC games using GlovePIE other than that Nintendo’s new console is a serious waste of money.

  4. Zucas says:

    August 14th, 2007 at 8:12 pm

    Well if they are including the legendaries as games such as Halo and Mega Man then I already don’t think this guy knows anything about anything.

    But forget their roots. Apsolutely not. If they had forgot their roots Mario and Zelda games would simply be no more.

  5. Go Nintendo » Blog Archive » Nintendo forgets its roots: PS3 and Xbox 360 are legacy of SNES- What are you waiting for? says:

    August 14th, 2007 at 8:21 pm

    […] Link […]

  6. Ry says:

    August 14th, 2007 at 9:02 pm

    I don’t know if Ninty have lost it, but seeing how Ninty has continued to crank out more and more Mario related games every year, they aren’t going anywhere. The Zeldas and Metroids are still here. All their other classic franchises are obviously coming sooner or later. We still got the Sonics, Final Fantasies, Resident Evils, etc. [spin-offs are better than nothing] Though, with motion sensing controls, these franchises won’t be the same again which could get some people worried.

    If it weren’t for their new casual audience, Wii wouldn’t be successful like it is right now. With the big three coming, we’ll be playing them for months until they bring out more. So I’m not worried at all…..it’s the third parties that I’m concern with.

    *Since when is Halo legendary?*

  7. questworld says:

    August 14th, 2007 at 10:18 pm

    Are you sure this isn’t another overreaction “OMG, Nintendo’s making a casual game, the industry is teh Doomed” kind of deal, because I’ve been hearing a lot of that for years.

    And incidentally, “Tetris.” I believe that’s part of the legendary games of yesteryear like Pong, Asteroids, Galaga, etc. and what could be more “roots” than that? And no, I wouldn’t even class them as difficult.

    Personally, on average, I like a relaxing and engrossing game. Metal Gear Solid Twin Snakes wasn’t difficult exactly but it had a good level of challenge without being either repetitive or chore like. Games like Viewtiful Joe and Contra are nice now and again but they can be so tough that repetition starts to sink in too much due to difficulty. And let’s not forget about the so much stuffing developers can put in a game. RPG random encounters and over requirement to level up, general backtracking in many other games, etc.

    This isn’t to say I like games to be too simple. Heck, I’ve never liked Mario Kart that much, maybe a game session here and there but I’ve never bought it myself.

    Anyway, there are a lot of games out there that seem intriguing and difficult due to their “epicness” and cinematic presentations but they aren’t any more difficult than the last Mario or Nintendo games. So frankly, I don’t think any of these worries are even based on difficulty, it’s more on want of “mature” games, and apparently, casually easy automatically must mean “kiddie” games.

  8. Ndoki says:

    August 15th, 2007 at 2:46 am

    I’m also pretty sure that decent games are a lot harder to make for release titles than, say, the NES was. I mean didn’t Miyamoto design all the zelda characters single handedly? Now it probably takes at least 30 people of all different business ranks to come up with character concepts alone. I say when it comes to the quality of Nintendo games we can’t really say right now since we’re still in the ‘release title’ drought.

  9. Canyarion says:

    August 15th, 2007 at 3:18 am

    I don’t think Nintendo forgot its roots. It depends on what you call their roots. If you say it’s fun, then no, they didn’t forget it, but the competition in a way did.
    If it’s all about epic, legendary, big, difficult games, then they have shifted their focus. But remember that Zelda Twilight Princess was a launch game and Metroid Prime 2 and Super Mario Galaxy are coming out within a year after launch. They’re still making those games (and new ones), but since they’re so successful with the ‘nongames’, they make those too.

    I don’t see the success of Wii Sports as an insult and I don’t think anyone should.

  10. AC says:

    August 15th, 2007 at 8:01 am

    i completely disagree that nintendo is losing its roots. its had similar philosophies since the beginning. what it is is that people that have gamed for 20 years or more are overanalyzing nintendo. they just need to be more well rounded people in general and view gaming for what it is. the purpose of gaming is in its name. gaming is fun. somewhere along the lines recent games have evolved into something that may not necessarily be fun. if anything nintendo is going back to its roots. i think many long time gamers are actually forgetting the roots of gaming.

  11. EbTech says:

    August 15th, 2007 at 11:07 am

    Actually, I am a little worried about the difficulty level of Nintendo’s latest games. Zelda: TP, for example, while tougher than Wind Waker, had nothing like the challenge of the older Zelda games, and the boss battles were a joke. I find that the game feels much less epic and immersive due to this lack of challenge. Hopefully, Mario Galaxy and Metroid Prime 3 will change that.

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